YOUTH SUBCULTURES
  • 1. OVERVIEW
    • 🤯1.1 KRKE PROJECT
    • 🤟1.2 YOUTH SUBCULTURES
      • 1.2.1 Example Instances
  • 📖2. THEORETICAL FRAMEWORK
  • 👓3. METHODOLOGY
  • 📊4. KNOWLEDGE REPRESENTATION
    • 👾4.1 THE ONTOLOGY
    • ✏️4.2 First Level Modelling
      • 💬4.2.1 User Story & LLMs
      • ❓4.2.2 Competency Questions
      • 4.2.3 Classes and Properties
    • 🖌️4.3 Second Level Modelling
      • 💬4.3.1 New User Story
      • 👁️4.3.2 Perspectivisation Competency Questions
      • 🆕4.3.3 New Classes and Properties
      • 4.3.4 Ontologies Alignment
    • 🖼️4.4 Final Integration
    • 4.5 Further Development
  • 📊5. KNOWLEDGE EXTRACTION
    • 5.1 Dataset
    • 5.2 Knowledge Graph
    • 5.3 Summary
  • 6. EPILOGUE
    • ⚛️Conclusions
    • 📚Bibliography
    • Webliography
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  1. 📊4. KNOWLEDGE REPRESENTATION

👾4.1 THE ONTOLOGY

We approached the creation of an ontology that represents youth subcultures using a multi-level modelling strategy. This approach involves three distinct levels, each progressively building on the previous one to create a comprehensive and detailed representation.

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The levels are outlined as follows:

✏️4.2 First Level Modelling🖌️4.3 Second Level Modelling🖼️4.4 Final Integration
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Last updated 10 months ago